Shield selection is very simplistic, as there's only two stats on shields and it's just a matter of choosing your preferred trade-off between blocking power and stamina recovery penalty. There's a couple of upgrades you can buy that meaningfully effect combat, and a half-dozen more that just add stuff like +5% crit rate or more hitstun, but those were competing with essential upgrades to my durability and stamina management so I didn't bother with them. Weapon upgrading is very simple, just increasing damage. None of them were very fun to use until I found a few towards the 3/4ths mark that had decent aesthetics and slightly less painful move sets. ![]() Most of these weapons are very similar to each other with only really the damage numbers being different, with a few notable exceptions. Weapon variety is pitifully small, with only four types of weapons each, two single-handed and two double-handed. Mechanically however it's pretty rough, which is a big deal when that's the main thing you do when you're not looking at pretty environments. It's certainly a cut above most indie soulslikes, and it has certain style and air of mystery to the world that makes exploring it very fun. Edited to mention: supposedly this game has passive drop-in coop but as of June 2023 this game seems to be dead, and I did not encounter another player at any time during my playthrough.
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